Product Management
Product Management interview prep.
The library content Coach uses to tailor reports for this role. Generated reports personalise this against the candidate's CV + the firm's context.
Behavioural questions to expect
- Walk me through your CV.
- Tell me about your most impactful product launch or feature on a live game.
- Tell me about a weakness, a failure, or feedback you've received and worked on.
- Why games product management - and why this genre / studio vs SaaS PM or pure design?
- Which game lifecycle stage or genre would you want to PM, and why?
- Why the firm?
- How would you describe the firm's portfolio + product approach in your own words?
- How does product management actually create value at a games studio?
Technical concepts to master
Game KPI literacy
Retention curve - D1 / D7 / D30 · ARPDAU + ARPPU + LTV · Payer mix + segmentation (whale / dolphin / minnow) · Cohort + acquisition source analysis
Live-ops + content calendar
Content calendar + event cadence · Economy stewardship · Hotfix + LiveOps readiness · Soft-launch + global-launch gating
A/B + experimentation in games
Cohort-based assignment · Primary + guardrail metrics · Sample size + duration · Phased rollout + kill-switch
Monetization design + ethics
Monetization model spectrum · Ethical monetization spectrum · Battle pass + season design · Offer design + player segmentation
Practical drills
- Pitch a feature for one of the firm's live titles. Walk me through your reasoning from player problem to A/B rollout.
- the firm's flagship is seeing D7 retention drop from 22% to 17% over 4 weeks. Walk me through diagnosis + response.
- Design an A/B test for a battle pass price + content change on a live mobile F2P title. Walk me through design + analysis.
Smart-question anchors
- Portfolio + lifecycle - which titles, what stage, what the PM would own first
- Operating model - design-PM partnership, analytics maturity, A/B platform, live-ops cadence
- Monetization philosophy - commercial posture vs player + brand stewardship
- Retention + KPI bar - what 'good' looks like at the studio, where the focus is
- Cross-functional - design, eng, art, analytics, marketing, publishing relationships
Sourced from
GameAnalytics - Mobile Gaming Benchmark Reports · deconstructor.of.fun - F2P game economy + monetization deep dives · Naavik - Gaming industry strategy + live-ops analysis · Pocket Gamer.biz - mobile gaming PM commentary · Liquid + Grit - F2P design + PM playbooks · GDC Vault - Production + Live Ops + Free-to-Play talks
Try Coach with your CV
Drop your CV and a job description. Coach returns a tailored prep report + cheat sheet in 5 minutes. First report is free.